News:

Follow BoincTasks on Twitter Facebook        Visit our website here.
BoincTasks cloud login is working again

Main Menu

timer resolution

Started by c Rex, October 07, 2010, 09:30:43 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

c Rex

I use TThrottle to keep my laptop from shutting off when I'm gaming.  What I notice is that I get a burst of animation over about 3/4 of a second, and then a pause.  This happens about once a second.

What I would like is an adjustable timer resolution which goes from, say once every 2 seconds to 1/500 of a second

fred

Quote from: c Rex on October 07, 2010, 09:30:43 AM
I use TThrottle to keep my laptop from shutting off when I'm gaming.  What I notice is that I get a burst of animation over about 3/4 of a second, and then a pause.  This happens about once a second.

What I would like is an adjustable timer resolution which goes from, say once every 2 seconds to 1/500 of a second
The timing depends on the number of processes to be throttled.
When you switch at a higher frequency the overhead will be considerable.
On a labtop it may even cause the processor to heat up, because of the load TThrottle generates.

But what animation? You could exclude that program from throttling.
What I'm up to the other half of the time "BorregoWildflowers.org"

c Rex

#2
by animation I mean the frames per second.  I'll give you an idea of what it's like.

It's a kind of elongated strobe effect.  Where a traditional party strobe gives the illusion of still frames, playing a game under TThrottle is a sequence of [movement][---][movement][---][movement][---]

I do want to throttle the game because the GPU generates the heat.

Pepo

Quote from: c Rex on October 08, 2010, 01:13:00 AM
[...] playing a game under TThrottle is a sequence of [movement][---][movement][---][movement][---]

I do want to throttle the game because the GPU generates the heat.
You should rather lower the game's graphical output settings (quality, fps, etc.) to lower its CPU/GPU/heat requirements. Pushing the game to limits and simultaneously squeezing its throat in pulses can produce nothing but your stroboscopic animations ::) Regardless of how fine the timer resolution would be, you are just unexpectedly hindering the game from outputting a continuous/uninterrupted sequence of image frames.
Peter

c Rex

#4
I'm looking to achieve what looks like a lowered frames per second, rather than a low frequency stroboscopic effect.

As far as gpu settings go, I'm also looking into that.  Game has basically 1:  "Let's rock this!"

Pepo

If you REALLY want to try the throttling, you can check also ThreadMaster, however I do not know, what is its throttling frequency and how good it copes weth recent OSes (I just know it should have worked fine on WinXP and WinServer2003).
Peter

c Rex

hello again. 

ThreadMaster seems to have a resolution of 2x / second.  Thanks Pepo